Goldsmiths, University of London

Course Introduction

This MA responds to the pressing need for a high quality postgraduate degree serving the computer games and entertainment industries. The emphasis is on games design, art and animation, and will also develop the fundamentals of computer programming, entrepreneurship/business, and their own practice. Students will also be able to work with industry partners. The computer games and interactive entertainment business is a fast-growing multi-billion dollar worldwide business, with games platforms from handhelds and mobiles including iPhones, iPads and Android phones, through consoles such as the Playstation 4, Xbox One and Nintento Wii U, to PCs and massively-multiplayer online games involving tens of thousands of people.

This MA will produce graduates who are well-positioned to have a career in this exciting worldwide industry, meeting the strong demand for graduate computer games designers and artists in the UK and abroad. The programme is delivered by a mix of professionals from the games and effects industries and from the research world. Potential employers include EA, Ubisoft, Sony SCEE, Creative Assembly, Microsoft,Cinesite, Framestore, and many others. The influence of computer games is spreading to other digital industries, with gamification and games-based learning, social machines and interactive visualisation of scientific and financial data all exploiting techniques from computer games, and all fields where graduates from this MA could make their mark. This MA builds on the success of the MSc in Computer Games and Entertainment, and will develop your skills in game design, art and animation. You'll have the opportunity to work with students from this industry-recognised programme on placements and final projects. Through these creative collaborations with artists, games designers and developers we hope that many exciting and innovative projects will emerge. This mix of students also replicates the typical mix of workers in games development and special effects studios.

You'll be well equipped to pursue a career in the computer games industry, covering mainstream computer games for mobile, PC, tablet and console platforms, through to gamification and 'serious games'.

Graduate employment destinations of our computing programmes include:

* Games development studios (including Rebellion, Supermassive, Creative Assembly, MindCandy)

* Games publishers (including EA, Ubisoft, Microsoft, Zynga and Sony SCEE)

* Special effects and TV companies (including Framestore, Double Negative, The Foundry)

* The advertising industry (including M&C Saatchi, JWT)

* Web development and design companies (including Dock9, We R Interactive)

* 'Serious games' companies (including PlayGen)

* Start-up companies founded by students

Start Date:

2019-OCT-01. 2019-OCT-01.

Duration & Attendance Qualification Tuition fees Fee type
1 year
Full Time
MA - Master of Arts £10,140 Home Fees
1 year
Full Time
MA - Master of Arts £10,140 European Fees
1 year
Full Time
MA - Master of Arts £15,040 Overseas Fees
2 years
Part Time
MA - Master of Arts £5,070 Home Fees
2 years
Part Time
MA - Master of Arts £5,070 European Fees
2 years
Part Time
MA - Master of Arts £7,520 Overseas Fees

Qualifications required:

  • Domestic entry requirements: Students should have (or expect to be awarded) an undergraduate degree of at least second class standard in a relevant/related subject. Students might also be considered for some programmes if they aren?t a graduate or their degree is in an unrelated field, but have relevant experience and can show that they have the ability to work at postgraduate level. In some instances we may ask to see a portfolio of your work.
  • International entry requirements: Students need to have an IELTS score of 6.5 with a 6.5 in writing and no element lower than 6.0.