City, University of London

Course Introduction

Who is it for?

This MSc is aimed at students with a passion for computer games and a strong interest in programming. It is designed to develop your career in the games industry. The course will help you build on your undergraduate degree (which should be in a numerate subject with substantial computing content) or help you update your skills after a time in industry as a computing professional.

Objectives:

The Computer Games Technology MSc will help you to develop:

* Strong technical skills suitable for professional programming roles in the game industry.

* Specialist knowledge in computer graphics, AI, physics and audio.

* The ability to design and build game engines from scratch in industry standard languages, including C++.

* Knowledge of the games development process, including the pitch, design, and use of a game engine to build a demo.

* Experience of the planning, management and execution of a major games technology project.

This course is accredited by TIGA, a non-profit UK trade association representing the UK's games industry. This course is also accredited by the BCS, The Chartered Institute for IT, as fulfilling the academic requirement for registration as Chartered IT Professional (CITP) and partially fulfilling the requirements for Chartered Engineer (CEng) or Chartered Scientist (CSci).

Teaching and learning:

The teaching and learning methods we use mean that your specialist knowledge and autonomy increase as you progress through each module. Active researchers guide your progress in the areas of Games Development, Computer Graphics, Artificial Intelligence and Audio, which culminates with an individual project. This is an original piece of research conducted with academic supervision, but largely independently and, where appropriate, in collaboration with industrial partners.

Career prospects:

This MSc will equip you with advanced knowledge and skills in a range of topics in games technology in preparation for a career in computer games development.

Alumni of the course are working in companies including:

* Rockstar

* Sony Computer Entertainment

* Electronic Arts

* Codemasters

* Start-ups and independent studios.

Start Date:

Full-time: 12 months (15 months with option of three month internship).

Duration & Attendance Qualification Tuition fees Fee type
2 years
Part Time
MSc £5,000 Home Fees
2 years
Part Time
MSc £10,000 Overseas Fees
2 years
Part Time
MSc £5,000 European Fees
2 years
Full Time
MSc £10,000 Home Fees
2 years
Full Time
MSc £20,000 Overseas Fees
2 years
Full Time
MSc £10,000 European Fees

Qualifications required:

  • Domestic entry requirements: Students will need to hold a Bachelor's degree with lower second-class honours or above, or overseas equivalent in a numerate subject with substantial computing content. Previous academic and commercial experience is also considered and normally involves programming.
  • International entry requirements: Students will need to hold a Bachelor's degree with lower second-class honours or above, or overseas equivalent in a numerate subject with substantial computing content. Previous academic and commercial experience is also considered and normally involves programming. Student whose first language is not English, the following qualification is required: IELTS: 6.5 (minimum of 6.0 in all four components)