Whether you’re interested in games, electronic music, digital art or creative technology, this programme will prepare you for technology-focussed work, and coding in the creative industries.
This degree helps you develop the fullest range of technical skills for the creative industries, preparing you as a programmer for jobs in games, web, mobile visual effects, social media, and digital advertising.
This is an alternative entry route for students without the formal academic profile to enter into degree level study. We will help you develop your undergraduate academic skills, whilst also teaching you foundations of programming, problem solving and maths.
**Why study the BSc Creative Coomputing Integrated Degree (with Foundation Year) at Goldsmiths?**
Teaching on this programme is strongly focused on practical work in real world situations, and you don’t need to know how to code before you start. You'll begin by creating simple software programs, before gradually building expertise so that you’re ready for undergraduate study. Your practical work will be underpinned by theory ranging from problem-solving strategies to professional software development models.
You’ll benefit from Goldsmiths’ unique interdisciplinary approach to teaching Computing and explore how computing interacts with the arts, humanities and social sciences. And when you successfully complete our foundation year, you’ll be eligible to progress onto your chosen undergraduate degree in Computing.
**Create your own projects**
The degree is hands on and practical from the start. You’ll be creating your own games, mobile apps, digital artworks, and web applications. By working on practical projects throughout your degree, you will build a relevant skillset for your future career.
**Industrial placement year**
You will also have the option to take an industrial placement year after the second year– an invaluable experience which enhances your career prospects. By the end of your degree you will have built a portfolio of work to kickstart your career in the creative industries.
**Learn skills for the creative industries**
We will teach you the skills you need to become a technology-led creative, but you don’t need to know how to code before you start. We begin from the basics and bring you up to a professional level over the course of your degree. You will program in multiple languages, use industry-standard tools, learn about graphics and sound programming, computational art, and web development. You will also develop professional working practices such as design documentation, testing cycles, issue tracking, and version control.
**After your degree**
This highly versatile degree prepares you for a range of careers in technology. Our graduates have gone on to work in areas such as machine learning, digital public art, digital advertising, user interface design, music technology, film/tv special effects and post production, and software engineering. This course is also a pathway into Masters-level study in a variety of computing disciplines.
You’ll develop your own creative projects, which will increase in scale and ambition. As your degree progresses, you will personalise your studies by choosing from our range of option modules, including physical computing, artificial intelligence, virtual and augmented reality, machine learning, and digital performance.
You will learn creative thinking and design techniques by studying topics such as generative drawing and user-centred design, and will also develop key professional skills such as teamwork, project pitching, and project management.
Year 0 - (foundation year) is designed to prepare you for undergraduate study in computing. During the year you’ll learn the foundations of how to program a computer. You’ll work on practical examples of computing applications and learn to develop simple software programs which gradually increase in complexity. You’ll also work on your mathematical and problem-solving skills, as well as more general study skills.
Year 0 includes four integrated units of study:
Foundations of Problem Solving
Foundations of Programming
Foundations of Mathematics for Computing
Year 1 - compulsory modules
Introduction to Programming
Front End Web
Creative Computing Project 1
Designing Digital Interactions
Sound and Signal 1
Year 2 - In your second year, you will take four compulsory modules, one of which is a second Creative Computing Project, and option modules.
C++ for Creative Practice
Perception and Multimedia Computing
Dynamic Web Applications
Creative Computing Project 2
Year 2 option modules
Sound and Signal 2
Optional placement year
Our degrees include an optional industrial placement year between the second and final year of study. You will be responsible for securing a placement, but we can support you through this process.
Although we encourage you to take the opportunity of a placement year, you can also complete your degree in a straight three years.
Year 3 (or Year 4 with work placement)
You will take two compulsory modules, and choose option modules from a list approved annually by the department.
Year 3/4 compulsory modules
Advanced Audio-visual Processing
Final Project in Creative Computing
Please note that due to staff research commitments not all of these modules may be available every year.
Tuition & Fees
|Duration & Attendance||Qualification||Tuition fees||Fee type|
|Bachelor of Science (with Honours) - BSc (Hons)||Other Fees|
- IELTS (Academic): 6.0 -- With no element lower than 5.5