Digital Arts Computing

Course Introduction

In Digital Arts Computing you will develop artistic work in conversation with critical studies. Through a series of projects for public exhibition you will explore the materialities of creative computing. This degree will prepare you to transform and lead the field of digital art.

**Why study BSc Digital Arts Computing at Goldsmiths?**

- This degree places you in the middle of a fast-evolving industry - digital arts computing is where some of the most exciting developments in technology and culture are currently found.

- You’ll learn the fundamentals of programming and the theory behind art and technology, but you’ll also have the chance to develop your creative practice. You’ll be making a variety of art works, building your portfolio and developing a series of projects that will be exhibited publicly.

- You’ll produce works across a diverse range of media – not just on a screen. Supported by studio technicians in state-of-the-art facilities, you will have access to motion capture, virtual reality, 360 immersive cinema and audio visual, 3D printers, laser cutters, robotics, wearable technologies, woodworking, digital sculpture and embroidery.

- We regularly invite world-class artists and curators to explain their work and engage in critical dialogue with our students. This allows you to develop a wider understanding of the contemporary art scene and how your work sits within the professional art world.

Please note the BSc Digital Arts Computing only accepts applications for first year entry.

Course Modules

The programme is made up of three components:

Computational arts practice. This will combine technical and creative skills and will be taught by practising computational artists in the Department of Computing.

Critical studies of contemporary art. This will be taught in the Department of Art.

Core technical computing, with a particular focus on audio-visual technology. This will be taught in the Department of Computing

Year 1 - compulsory modules

Introduction to Programming

Numerical Mathematics

Critical Studies in Computational Arts I

Graphics 1

Generative Drawing

Introduction to Digital Media

Digital Arts Project 1

Year 2 - compulsory modules

C++ for Creative Practice

Perception and Multimedia Computing

Critical Studies in Computational Arts II

Digital Arts Project 2

Year 2 - option modules

Physical Computing

Graphics 2

Extended C++

Year 3 - compulsory modules

Final Project in Computational Arts

Dissertation in Critical Studies in Computational Arts

and 30 credits of option modules from a list made available annually by the department

Please note that due to staff research commitments not all of these modules may be available every year.

Start Date


Tuition & Fees

Duration & Attendance Qualification Tuition fees Fee type
3 years
Full Time
Bachelor of Science (with Honours) - BSc (Hons) Other Fees

Qualifications Required

  • IELTS (Academic): 6.0 -- With no element lower than 5.5