Games Programming (Integrated Degree)

Course Introduction

Whether you’re interested in indie games or AAA console game development, this course prepares you for a creative career in the games industry.

Our integrated degree is an alternative entry route for students without the formal academic profile to enter into degree level study. We will help you develop your undergraduate academic skills, whilst also teaching you foundations of programming, problem solving and maths.

**Why study the BSc Games Programming (Integrated Degree) Goldsmiths?**

Teaching on this programme is strongly focused on practical work in real world situations, and you don’t need to know how to code before you start. You'll begin by creating simple software programs, before gradually building expertise so that you’re ready for undergraduate study. Your practical work will be underpinned by theory ranging from problem-solving strategies to professional software development models.

You’ll benefit from Goldsmiths’ unique interdisciplinary approach to teaching Computing and explore how computing interacts with the arts, humanities and social sciences. And when you successfully complete our foundation year, you’ll be eligible to progress onto your chosen undergraduate degree in Computing.

You’ll be developing mobile, casual, indie, and AAA console games. We’ll help you harness your creativity, expand your technical programming skills, and get to grips with the software and working practices used in the games industry.

You’ll learn how program games using industry-specific tools, study game design processes, and explore how games reflect and affect contemporary society. You'll also learn to build games to professional briefs, as well as to invent and build games from your own imagination.

**Build a portfolio from scratch**

You don’t need to know how to code before you start. We begin from the basics and bring you to a professional level over the course of your degree. You'll have the option of taking an industrial placement year between the second and final year - an invaluable experience which enhances your career prospects.

By your final year you will have developed a portfolio of games you can present to potential employers. The skills taught on this programme are also applicable to other areas of computing such as mainstream programming jobs, mobile app development, or web development.

**Learn key industry-specific skills**

We will teach you the technical skills you need to create games. You’ll program in multiple languages, use industry-standard tools, learn about graphics programming, physics for games, and procedural content generation. You’ll also develop professional working practices such as design documentation, testing cycles, issue tracking and version control.

You’ll also learn how to think creatively about game design, studying skills such as interaction design and games aesthetics. You will become a well-rounded addition to any professional game design team within a highly competitive industry.

Course Modules

Year 0 (foundation year) is designed to prepare you for undergraduate study in computing. During the year you’ll learn the foundations of how to program a computer. You’ll work on practical examples of computing applications and learn to develop simple software programs which gradually increase in complexity. You’ll also work on your mathematical and problem-solving skills, as well as more general study skills.

Year 0 includes four integrated units of study:

Studying Computers

Foundations of Problem Solving

Foundations of Programming

Foundations of Mathematics for Computing

As your degree progresses you’ll personalise your studies via our wide range of optional modules which include many games specialisms such as artificial intelligence, VR and AR, machine learning, and pervasive gaming.

Year 1

Introduction to Programming

Generative Drawing

Numerical Mathematics

Symbolic Mathematics

Graphics 1

Front End Web

Introduction to Games Design and Development

Games Project 1

Year 2 Compulsory modules

C++ for Creative Practice

Algorithms 1

Perception and Multimedia Computing

Games Project 2

You will also study 45 credits of credits from the following list.

Physical Computing

Graphics 2

Extended C++

Algorithms 2

Optional placement year

Our degrees include an optional industrial placement year between the second and final year of study. You will be responsible for securing a placement, but we can support you through this process.

Although we encourage you to take the opportunity of a placement year, you can also complete your degree in a straight three years.

Year 3 (or Year 4 with placement)

You will take Expressive Game Design, as well as 45 credits of option modules from a list annually approved by the department.

Please note that due to staff research commitments not all of these modules may be available every year.

Start Date


Tuition & Fees

Duration & Attendance Qualification Tuition fees Fee type
5 years
Bachelor of Science (with Honours) - BSc (Hons) Other Fees
4 years
Full Time
Bachelor of Science (with Honours) - BSc (Hons) Other Fees

Qualifications Required

  • IELTS (Academic): 6.0 -- With no element lower than 5.5