This programme will allow you to explore the interface between contemporary economics and culture, from the scale of a start'up or artwork to that of governmental policy, a city, or the global marketplace. It will also provide the approaches in critical and theoretical analysis that will enable you to conduct further academic research in areas ranging from art history to urban studies and critical theory.
Taking full advantage of the UK’s leading role in the creative industries, and London’s status as a world city, this course creates opportunities for you to:
' make projects
' go on field trips
' do placements
' carry out academic learning and research
' meet leading creative practitioners and theorists
This will give you first'hand experience of the fast moving creative economy, as well as giving you indispensable skills in understanding that economy from a cultural, philosophical and political standpoint.
**Engage with the cultural sector**
Within the accelerated climate of digital networks and globalisation, the forms and behaviour of culture are mutating, converting the workshop into the handheld device and the cinema and gallery into the bedroom. This course is aimed at creative practitioners, entrepreneurs and theorists wanting to experiment with these changes, and set them into a historically and discursively rich framework.
Through participant observation, critical theory, and playful experiment, the course will not just prepare you for a career in the cultural sector, but help you to engage with it imaginatively, critically and tactically.
Placements are student'led and supported by the research and organisational network of the course leaders. Students on the MA in Culture Industry have undertaken placements at the BBC, Stephen Graham Gallery, White Cube gallery, SHAPE Arts, Chinatown Oral History Project, Maximum Rock n Roll, the British Council, Black Dog Publishing, Resonance FM, Glasgow Biennale, London Architecture Week, Glastonbury Festival, London Film Festival, the British Museum, South Bank Centre, Grizedale Arts, the Japan Foundation, the London Anime and Gaming Con, and Sound and Music.
Our students’ projects are very diverse, and have included exhibitions, publications, websites, photographic projects, market stalls, travel guides, films, novels, app prototypes, ethnographies, and community resource projects.
Core modules cover: theories of the culture industry: practices of the culture industry; culture industry: projects; culture industry: placements; research lab. Please note that due to staff research commitments not all of these modules may be available every year.
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- You should have (or expect to be awarded) an undergraduate degree of at upper least second class standard in a relevant/related subject. You might also be considered if you aren’t a graduate or your degree is in an unrelated field, but have relevant experience and can show that you have the ability to work at postgraduate level. If English isn’t your first language, you’ll need to meet our English language requirements of IELTS 6.5 with a 6.5 in writing to study with us.