This course is aimed at students with a passion for computer games and a strong interest in programming. It is designed for students with an undergraduate degree in a numerate subject with substantial computing content, or those who wish to update their skills after a time in industry as a computing professional.
The course is designed for you to develop:
Strong technical skills suitable for professional programming roles in the game industry;
Specialist knowledge in computer graphics, AI, physics and audio;
The ability to design and build game engines from scratch in industry standard languages, including C++;
Knowledge of the games development process, including the pitch, design, and use of a game engine to build a demo;
Experience of the planning, management and execution of a major games technology project.
Games development process;
Computer game architectures;
Game Physics and Artificial Intelligence;
Digital Signal Processing and Audio Programming;
Programming in C++;
Systems Specification; and
Research, Methods and Professional Issues
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- Applicants should hold a lower second class honours degree, the equivalent from an international institution or an equivalent professional qualification. Prior degrees should be in a numerate subject with a substantial computing content.
- Previous academic and commercial experience is also considered.
- Other suitable qualifications
- If you do not qualify for direct entry, our partner INTO City, University of London offers academic preparation programmes which focus on the skills you need. Successful completion of the Graduate Diploma in Science and Engineering at INTO City, University of London means guaranteed progression to this degree.