**Why study this course?**
The computer Games Programming BSc degree has been developed in consultation with our industry steering group and organisations such as Creative Skillset. You’ll learn how to use the latest programming languages and software to program high'quality, original games for PCs, consoles and mobile devices. The School of Computing and Digital Media is a member of The Independent Games Developers Association (TIGA), ensuring the teaching on this course is of the highest professional quality.
**More about this course**
You’ll get to combine your creativity with your technical skills, learning to develop games for a variety of platforms including consoles, PCs, mobile devices and smart toys. You will get to grips with the latest programming languages and software.
There'll be opportunities to collaborate with illustrators, artists and 3D modellers as well as to undertake internships with external clients, giving you the chance to build up your portfolio and gain hands'on experience.
You’re also encouraged to enter competitions and public gaming events, and we host an annual Summer Showcase where you’ll get to show your work to industry leaders and recruitment agencies.
The School of Computing and Digital Media's membership of TIGA ensures you'll be learning from a highly respected and accomplished teaching staff.
**What our students say**
“This course is absolutely fantastic. It's fun, you learn lots of new things, meet amazing people, you have lots of lecturers who push you and help you in any way they can and it's fun to be able to ring your parents and say 'I'm making games because it's my course!'” Tyanah Graham (graduated 2015)
“It's amazing, you're working in a team, you're doing your work and you have to do problem solving – and when you get it to work it's the best feeling ever.” Mohammed Kherbouche (graduated 2015)
“I like making my own games. In second year we get to do robots and Arduino. You get to make phone games, HTML games, 3D games and DirectX games. You get a lot of general knowledge and you make your own portfolio.” Cosmin Stanescu (graduated 2015)
“When I was younger, I was limited to what game I was playing, but now I can actually make any game that I want to make. Doing this course has really opened up my mind and my creative side.” Jamie Hamilton (graduated 2012)
Year 1 modules include:
Computer Gaming Hardware Architectures (core, 30 credits)
Game Design (core, 30 credits)
Game Portfolio 1 (core, 30 credits)
Logic and Mathematical Techniques (core, 30 credits)
Year 2 modules include:
C++ Programming (core, 15 credits)
C++ Programming for Games (core, 15 credits)
Digital Toy Design (core, 30 credits)
Game Portfolio 2 (core, 30 credits)
Graphics and Imaging (core, 30 credits)
Year 3 modules include:
Artificial Intelligence (core, 15 credits)
Artificial Intelligence for Games (core, 15 credits)
Long Work Related Learning (core, 30 credits)
Project (core, 30 credits)
Prototype Development (core, 30 credits)
|Duration & Attendance||Qualification||Tuition fees||Fee type|
|Bachelor of Science (with Honours) - BSc (Hons)||£9,250||Home Fees|
|Bachelor of Science (with Honours) - BSc (Hons)||£2,310||Home Fees|