University of Greenwich

Course Introduction

If you enjoy experimenting with the creation of images, videos, music, electronics, software or code, this is the programme for you.

Digital Arts will appeal to students with artistic flair who are fascinated by the creative potential of emerging technology, and want to make work that confidently applies it in new and exciting ways.

You will learn to apply artistic approaches to; screen'based image and interaction, animation and motion graphics, music technology, interaction design, physical interface design and creative computer coding. You will work inventively with creative software and hardware, including devices such as Arduino and Kinect, and use consumer and professional'level video and audio equipment in an arts context.

The programme also covers how to work imaginatively with data and networked information (for example creating work in response to social media trends and open source feeds). You will have opportunities to use technologies such as 3D printers, laser cutters, robotics, wearable technologies and textiles in your work too.

You will learn how to apply different strategies to achieve your objectives, and work to creative briefs and deadlines. You will also learn to reflect critically on the quality of your work, and express its artistic value in the context of relevant discourses and histories. Sometimes you'll work with other students on projects using collaborative tools that are widely used in the professional sector.

Throughout the degree, you will be challenged to develop artistic work to the best of your ability, and to show it in public. You will also build a portfolio that demonstrates the depth and range of your expertise as an emerging digital artist. The programme ends with an exhibition of your work in a departmental graduate show to which employers and professional creative practitioners are invited.

**Facilities**

Digital Arts is taught at the University's Stockwell Street building, featuring state'of'the'art studios, workshops, and teaching spaces. Facilities are supported by studio technicians and include fully equipped wood and 3D printing workshops, audio, animation, and film studios.

The Stockwell Street site is home to the internationally renowned Stephen Lawrence Gallery in which you'll have opportunities to exhibit work. You will also use Digital Arts lab spaces in the historic Old Royal Naval College.

Digital Arts students have access to a wide range of software, hardware, video and audio equipment, and you'll be taught to use it by highly experienced staff who are at the forefront of discourses and research in digital art.

**Employability**

Digital Arts graduates bring fresh ideas to a diverse range of professional settings. They have expertise that is highly valued in a global economy where boundaries between creativity and technology are increasingly fluid. Graduates will be ready to enter a wide range of creative businesses and organisations already working with leading'edge digital technologies. They will also be equipped to pursue self'employment as creative practitioners, or go on to postgraduate study in a related subject area.

Typical career destinations include; artistic practice; motion graphics and animation; web and mobile app design; transmedia production; animatronics; product prototyping and design; creative direction and arts management; research; teaching & workshop leading; postgraduate study.

Course Modules

**Year 1**

Students are required to study the following compulsory courses:

* Creative Coding (30 credits)

* Media Technologies (30 credits)

* Experimental Studio Practices (30 credits)

* Visual Culture (30 credits)

**Year 2**

Students are required to study the following compulsory courses:

* Making and Curating (30 credits)

* Creative Interactions (30 credits)

* Interactive Storytelling (30 credits)

Students are required to choose 30 credits from this list of options:

* Sound and Image (30 credits)

* Animation Principles (30 credits)

**Year 3**

Students are required to study the following compulsory courses:

* Advanced Projects (60 credits)

Students are required to choose 30 credits from this list of options:

* Creative Industries Placement (30 credits)

* Transmedia (30 credits)

Students are required to choose 30 credits from this list of options:

* Audiovisual Practices (30 credits)

* Animation Practice (30 credits)

Start Date:

09/2019

Duration & Attendance Qualification Tuition fees Fee type
3 years
Full Time
Bachelor of Arts (with Honours) - BA (Hons) £9,250 Home Fees
3 years
Full Time
Bachelor of Arts (with Honours) - BA (Hons) £12,100 Overseas Fees
6 years
Part Time
Bachelor of Arts (with Honours) - BA (Hons) £9,250 Home Fees
6 years
Part Time
Bachelor of Arts (with Honours) - BA (Hons) £12,100 Overseas Fees
4 years
Sandwich
Bachelor of Arts (with Honours) - BA (Hons) £9,250 Home Fees
4 years
Sandwich
Bachelor of Arts (with Honours) - BA (Hons) £12,100 Overseas Fees