This degree develops your arts practice through the expressive world of creative computation. It provides you with the historical foundations, frameworks and critical skills to produce a series of projects for public exhibition which will explore the technological and cultural ramifications of computation. It is delivered by Computing with contributions from the Centre for Cultural Studies.
Core modules: Programming for artists 1; programming for artists 2; workshops in creative coding 1; workshops in creative coding 2; final project in computational arts; physical computing; digital culture and critical theory. Optional modules: Natural computing; machine learning (AI) for artists; advanced audio'visual processing; data and machine learning for artistic practice; narrative and interactive fiction; approaches to play: mechanics dynamic, aesthetics.
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- You should have (or expect to be awarded) an undergraduate degree of at least upper second class standard in a relevant/related subject or equivalent and a portfolio of work (supplied either as a DVD or a URL directing to a relevant web page). You might also be considered if you aren’t a graduate or your degree is in an unrelated field, but have relevant experience and can show that you have the ability to work at postgraduate level. If English isn’t your first language, you’ll need to meet our English language requirements of IELTS 6.5 (with a minimum of 6.5 in the written test and no individual test lower than 6.0).