This programme allows you to develop the business and entrepreneurial skills and attributes to commercialise on your creative and cultural practices and/or knowledge. The Computing (games and entertainment) Pathway of the MA in Creative and Cultural Entrepreneurship allows you to build on a historical and theoretical understanding of cultural and creative industries and the development of a cultural economy to create your own creative initiatives, which might be research'based, policy'based, practice'based, or a combination of any or all of these.
Modules: Module 1: theories of capital; module 2: creative practice; modules 3: entrepreneurial modelling.
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- You should have (or expect to be awarded) an undergraduate degree of at least upper second class standard, or equivalent, in a relevant/related subject and/or high level professional experience in a discipline related to computing in the creative industries, including computer games, film/TV/video post-production, social media and the web, visualisation and computer graphics-based practices. You must demonstrate in your written application and in interview that you have a capacity for creative and cultural entrepreneurship, and that you are able to meet the intellectual demands of the programme. If English isn’t your first language, you’ll need to meet our English language requirements of IELTS 7.0 (including 7.0 in the written test) to study with us.