Goldsmiths, University of London

Course Introduction

This programme allows you to develop the business and entrepreneurial skills and attributes to commercialise on your creative and cultural practices and/or knowledge. The Computing (games and entertainment) Pathway of the MA in Creative and Cultural Entrepreneurship allows you to build on a historical and theoretical understanding of cultural and creative industries and the development of a cultural economy to create your own creative initiatives, which might be research'based, policy'based, practice'based, or a combination of any or all of these.

Course Modules

Modules: Module 1: theories of capital; module 2: creative practice; modules 3: entrepreneurial modelling.

Start Date:

09/2018

Duration & Attendance Qualification Tuition fees Fee type
1 year
Full Time
MA £9,840 Home Fees
1 year
Full Time
MA £18,610 Overseas Fees
2 years
Part Time
MA

Qualifications required:

  • You should have (or expect to be awarded) an undergraduate degree of at least upper second class standard, or equivalent, in a relevant/related subject and/or high level professional experience in a discipline related to computing in the creative industries, including computer games, film/TV/video post-production, social media and the web, visualisation and computer graphics-based practices. You must demonstrate in your written application and in interview that you have a capacity for creative and cultural entrepreneurship, and that you are able to meet the intellectual demands of the programme. If English isn’t your first language, you’ll need to meet our English language requirements of IELTS 7.0 (including 7.0 in the written test) to study with us.