University of Westminster

Course Introduction

This course covers all aspects of computer games development, from programming to design and production, with emphasis on the technical and creative skills required to compete in the games and entertainment industry. Programming, maths and physics, games level design, 3D modelling and animation, algorithms for real'time graphics, games production, and simulation techniques are all highly suited to computer games, and this course gives you the necessary expertise to develop those systems.

Course Modules

The first year modules cover programming, web design and development, computer systems fundamentals, maths for game development, and a game development group project. In the second year you study core modules covering object'oriented programming, applied maths and physics, 3D graphics, game engine architecture, and a second game development group project; you can choose to study either mobile application development or server'side programming as an option module. In the third year, alongside your final year project and a third game development group project, you will take core modules in advanced maths and games AI, and networked games and security. You also take an option module in either advanced server'side technology, advanced interactive media development or concurrent programming.

Start Date:

09/2019

Duration & Attendance Qualification Tuition fees Fee type
3 years
Full Time
Bachelor of Science (with Honours) - BSc (Hons) £9,250 Home Fees
3 years
Full Time
Bachelor of Science (with Honours) - BSc (Hons) £12,750 Overseas Fees
4 years
Sandwich
Bachelor of Science (with Honours) - BSc (Hons) £9,250 Home Fees
4 years
Sandwich
Bachelor of Science (with Honours) - BSc (Hons) £12,750 Overseas Fees