This course examines the concept of play to conceptually frame the practice of games design. Students will produce playable prototype gaming experiences and use games design as a means to test critical ideas from broader culture. The course is particularly interested in how games design principles are being used more generally and how these ideas impact upon the increasingly digital culture. The course will enable students to understand and articulate the unique value of game experience to an increasingly interested design industry and allow students to understand the value of their game experience prototypes.
Modules include: (20 credits) understanding gaming experience; collaborative unit; (40 credits) design and prototyping; critical play and experimental development; (60 credits) final major project and thesis.
Course Additional Entry
Applicants are expected to have an honours degree in a subject such as games design, animation, illustration, visual communication or graphic design or a closely related area, and present a portfolio of image'led work and project proposal. Language requirements (International/EU): All classes are conducted in English. If English is not the first language, applicants are asked to provide evidence of their English language ability when they enrol. IELTS 6.5 (or equivalent) is required for this course.
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