Goldsmiths, University of London

Course Introduction

Develop the business/entrepreneurial skills and attributes to commercialise on your creative and cultural practices and/or knowledge; you'll be able to build on a historical and theoretical understanding of cultural and creative industries and the development of a cultural economy to create your own creative initiatives, which might be research'based, policy'based, practice'based, or a combination of any or all of these; the MA will be taught in partnership by a number of departments within Goldsmiths and with key individuals and organisations in the creative and cultural industries sector; our collective approach is to integrate entrepreneurship within the development of creative practices and to take a creative approach to the development of new businesses and the infrastructure that supports them.

Course Modules

In all pathways, this Master's programme contains 4 taught courses and a further dissertation/portfolio component; all students take courses I and III, and computing pathway students choose options in games and entertainment for courses ii and iv; attendance is mandatory for all taught sections of the programme; to encourage collaborative learning we try to teach all students together wherever possible, irrespective of their particular pathway; course i: theories of the culture industry: work, creativity and precariousness; course ii: creative practice; course iii: entrepreneurial modelling; course iv: entrepreneurial practices and modes of production within one creative industry sector; course v: dissertation or project/portfolio plus reflective analysis.

Course Additional Entry

An undergraduate degree of at least upper 2nd Class standard in a relevant/related subject and/or high level professional experience in a discipline related to computing in the creative industries, including computer games, film/television/video post'production, social media and the web, visualisation and computer graphics'based practices; when applying, please specify your preferred pathway i.e. computing (games and entertainment); you must demonstrate in your written application and in interview that you have a capacity for creative and cultural entrepreneurship, and that you are able to meet the intellectual demands of the programme.

Duration & Attendance Qualification Tuition fees
1 year
Full Time
MA (Postgraduate)