The Games courses at Brunel University London are supported by industry affiliates such as Eidos, Kuju, Lionhead Studios, Edge magazine, Media Tonic and Supermassive Games. We are highly regarded by many games studios, many of whom send guest speakers to talk to our undergraduates. We're also regularly visited by Brunel graduates enjoying successful careers in the games industry. During your time with us you'll therefore be able to network with many key figures in the industry and have the opportunity to pitch your own ideas direct. You will be taught by a team made up of specialist researchers in the theoretical analysis of digital games and professionals who are working or have worked in games production. In addition to our Games Design BA we also offer joint honours in the following areas giving you the chance to tailor your studies: Games Design and Creative Writing BA & Games Design & Film and Television Studies BA.
Level 1 Core: Theory 1: 'reading' games ' methods for, and practice of, analysing the formal components of games; design 1: introduction to game design ' practical exercises, working to set briefs; application 1: methods for, and practice of, communicating design concepts and ideas; creative computing ' gaining confidence with software commonly used by the creative industries as well as web design; asset and story creation 1 ' getting to grips with image manipulation and three'dimensional modelling tools; academic practice. Level 2 Core: Theory 2: approaches to analysing games and players; design 2: large game design projects, working to a brief, world design and the building of games within those worlds; application 2: prototyping game designs and understanding the games industry; asset and story creation 2 ' cementing design 2's world and game designs with three'dimensional models, storyboarding and optional animation; game mechanics ' looking in'depth at game mechanics and how they function as the core of the gaming experience; an elective module from a wide choice of subjects offered by the school of arts. Level 3 Core: Theory 3: socio'cultural contexts ' analysing the social and cultural implications of games; asset and story creation 3 ' intensive module supporting your practical games dissertation projects; major design project; major theoretical project; asset creation project.
|Duration & Attendance||Qualification||Tuition fees||Fee type|
4 - 6 years
- International Baccalaureate 30
- GCE A-level BBB
- SQA Advanced Higher BBB
- Irish Leaving Certificates ABBBB
- Foundation / access qualification
- IELTS 6.5
- GCE AS-level
- BTEC Level 3 Extended Diploma DDD
- SQA Higher
- GCSE/SQA Standard Grade
- OCR National Certificate (6 Units)
- OCR National Diploma (12 Units)
- BTEC Level 3 Subsidiary Diploma
- BTEC Level 3 Diploma
Key Course Information
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Total Coursework: 96%
Total Practical: 4%