University of Westminster

Course Introduction

As a student on one of our Multimedia and Games Computing courses you will benefit from fantastic facilities and resources, including numerous laboratories offering access to Windows, Linux and Unix platforms, running industry'standard, computer'aided analysis and design applications. You will also have access to advanced multimedia and computer games laboratories that include motion capture equipment, game console development kits and Kinect systems. You will be based at our Cavendish Campus in the heart of London, close to major industry headquarters and the City. The course is accredited by BCS ' The Chartered Institute for IT, and you will also be able to take a year'long industry placement between Years 2 and 3, giving you the opportunity to enhance the skills you have learnt, develop a better understanding of the needs of industry and professional practices, and gain work experience which is invaluable for your final year of study and long'term career prospects.

Course Modules

Year 1: Modules provide an underpinning of the subject area; students are introduced to computer programming concepts, the hardware and software components of computer games, and the mathematics which are the foundations on which computer games are developed; these subjects are studied alongside the introduction to games development and creative games design and playability; the principal language of the 1st year is C++. Summary Year 2: Students continue to develop their programming skills by implementing prototypes of 2'dimensional games engines using C++; students are also introduced to 3'dimensional graphics programming, real'time graphics and game platforms; the mathematics becomes more advanced and games physics required in the games programming are introduced; other subjects covered include professional practice, a mini games proposal and prototype (which can are used as part of their games portfolio if students decide to undertake the placement year), computer games and AI (artificial intelligence), and introduction to 3'dimensional modelling; there are also options in the 2nd year that allow students to specialise, and which students can continue in their final year. Year 3: Students focus on advanced mathematics for games programming, advanced AI techniques, and networking design and programming; students have the chance to develop a large scale practical project which are part of their games portfolio.

Duration & Attendance Qualification Tuition fees
3 years
Full Time
BSc (Hons) £12,500  Academic year. First year overseas fees
3 years
Full Time
BSc (Hons) £9,000  Academic year. First year home fees
4 years
BSc (Hons) £12,500  Academic year. First year overseas fees
4 years
BSc (Hons) £9,000  Academic year. First year home fees

Qualifications required:

  • GCE A-level
  • GCE AS-level
  • SQA Advanced Higher
  • SQA Higher
  • GCSE/SQA Standard Grade
  • OCR National Certificate (6 Units)
  • OCR National Diploma (12 Units)
  • OCR National Extended Diploma (18 Units) M2
  • BTEC Level 3 Subsidiary Diploma
  • BTEC Level 3 Diploma
  • BTEC Level 3 Extended Diploma MMD

Key Course Information

KIS Key Information Set

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53% Overall, I am satisfied with the quality of the course

The course is well organised and is running smoothly 44%
I have been able to access general IT resources when I needed to 85%
The library resources and services are good enough for my needs 94%

£25,000 Average salary 6 months after course has finished

70% Go on to work and/or study

In work 56
Studying 7
Studying and working 7
Unemployed 24
Unknown 7

25% Total study time lectures

Total Written: 16%

Total Coursework: 79%

Total Practical: 5%

£4,700 - £6,700
Typical cost of university accommodation

£5,400 - £9,000
Typical cost of private accommodation